Work at Big Huge

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How We Make Games

An inside look at the people of Big Huge and our approach to game making. "You gotta have fun to make fun."

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Proudly Making Games in Baltimore

We love our quirky city. It's a great place to live and a great place to make games.

Why Baltimore?

New Game

Learn more about our next game, Arcane Showdown

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We value team skills as much as technical skills, and we’re committed to hiring only the best.

At Big Huge Games we’re constantly building on our previous experiences to turn out better games for our players. We worked hard to build a successful studio where business goals are balanced with quality of life. 

Our hiring mantra is “Value Team Skills As Much As Technical Skills,” which has helped create an inclusive and positive environment where we proactively work to move the industry’s culture forward. We’re excited about the future and look forward to continuing to grow a studio where amazing talent can find a long-term home! 

Because we want you to be healthy, happy, and heartily enjoy working here.

Health/Vision/Dental Insurance

We’ve got you covered.

Unlimited Vacation

We trust you. Take what you need when you need it.

401K with Matching

So you can retire and play video games all day...oh wait.

Half off any Gym Membership

Rock climbing, barre, weightlifting.

Quarterly Company Events

Summer family picnic, holiday party, baseball game. We like hanging out together!

Free Snacks and 40+ varieties of Tea

No one likes the mid-afternoon hangries. Stop by our snack kitchen to take the edge off.

Chesapeake Food

Crabs, Pit Beef, and Black Eyed Susans

Easy Access

Every major East Coast city is less than 3 hours away by plane/train/automobile

Community Art

Artscape, Fluid Movement, The Baltimore Rock Opera Society

Let's Go O's

The Ravens and O's are our hometown teams.

Explore Maryland's Hiking Trails

Beautiful hiking within an hour of the office.

Open Positions at Big Huge Games

Data Analyst

Big Huge Games is looking for a qualified Data Analyst to help provide data insights to our games teams and upcoming BHG titles to assist them in making successful strategic and game direction decisions. This role works closely with our Product and Design teams to structure quantitative questions, gather player data, employ statistical methodology in analysis of the data, and construct insightful reporting and visualizations to communicate those results to the wider team.This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.

Responsibilities 

  • Provide reports and monitoring tools to assist team in daily game health assessment
  • Perform in-depth analysis of game metrics to inform and support both short and long-term product direction decisions
  • Communicate the results of analyses to the product team, game studio, and outside partners through data visualization and presentations

Qualifications

  • 3-5 years experience with querying large complex data sets with SQL on relational databases
  • Several years experience performing quantitative analysis preferably with a games, web, or technology focus
  • High level of proficiency in data visualization tools such as Tableau, Excel, or equivalent
  • Passion for problem solving, from generating insightful questions to research, through presentation of results and follow-on steps
  • Track record of success working in fast-paced environments with shifting priorities and deadlines
  • Ability to work in both individual and team settings
  • Excellent organizational, communication, presentation, and interpersonal skills
  • Bachelor’s degree in Mathematics, Statistics, Economics, Computer Science, or another quantitative field



This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.



Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.

Lead Data Analyst

PRODUCT

Big Huge Games is looking for a Lead Data Analyst. In this position, you will be a key member of the product and analytics team, working with cross-functional leads in the studio, providing the game development teams the data and insights to help us achieve continued success and ensure that we offer the best possible experience to our players.This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.Responsibilities

  • Analyze large, complex data sets representing the behavior of our games’ players.
  • Develop the framework, models, tools, and processes that will enable data-driven decisions in our live service games.
  • Provide recommendations based on game data to influence game economies, feature development, and product roadmaps.
  • Working with Product Management and Design, identify ways to improve the player experience and create enhanced revenue generation in the live service.
  • Deliver regular and ad-hoc reports to studio management as necessary.
  • Motivate, support and coach other members of the data analytics team and help them meet their career growth goals.


Qualifications

  • Proven track record as an analyst, preferably within gaming, mobile, web, or online economy industries.
  • Advanced SQL skills, and comfort working in large data sets.  R experience and familiarity with column store databases a plus.
  • High level of proficiency in data visualization tools such as Tableau, Excel, or equivalent
  • Passion for problem-solving from generating insightful questions to research through presentation of results and follow on steps
  • Track record of success working in fast-paced environments with some shifting priorities.
  • Demonstrated critical thinking and problem-solving capabilities both independently and with others.
  • Experience in defining highly complex requirements, with a focus on providing actionable and understandable results.
  • Excellent organizational, communication, presentation and interpersonal skills.
  • Prior management experience a plus.
  • BA/MSc in Computer Science, Math, Statistics, Economics, or other quantitative field; Masters desirable.




This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.



Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.

OPEN APPLICATION

Other

Big Huge Games is always looking for top notch people to join our team. Artist, programmer, designer, producer, quality assurance, studio support or studio leadership; if you're awesome and we have a need, we will get you on the team. If you do not see a job listing that fits your experience, please feel free to send us your resume.

QA Tester I

Big Huge Games is looking for a highly motivated and detail oriented Quality Assurance Tester to join the team to ensure that ongoing development of DomiNations, as well as new titles, meet and exceed the high BHG quality bar. The ideal candidate possesses excellent verbal and written communication skills, a problem-solving mindset, and the ability to remain motivated in a dynamic and challenging environment.

All applicants MUST include a cover letter detailing why you want to be a QA tester and what you think it means to test a game vs play a game. 

This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.



Responsibilities 

  • Execute test cases to verify bug-free functionality of new and existing features
  • Discover, research, and document project bugs and defects
  • LiveOps support, investigating potential live issues and bugs
  • Working directly with the programming and design teams to investigate and reproduce complex issues

Qualifications

  • Extremely meticulous attention to detail
  • Exceptional communication skills, both written and verbal
  • Excellent problem-solving and troubleshooting skills
  • Team-oriented with excellent interpersonal skills
  • The ability to think outside the box and explore obscure and odd solution possibilities
  • Familiar with iOS and Android games and apps
  • Ability to work long and odd hours when necessary

Bonus

  • Strong technical background; degree in Computer Science or equivalent preferred
  • Experience with programming or scripting languages such as Javascript or Python
  • Familiar with command line interfaces such as bash, sh, cmd, and multiple operating systems (Windows, OSX, Linux)



This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.


This opening starts as a full-time (40hr/week) temporary / contract position.




** All applicants MUST include a cover letter detailing why you want to be a QA tester and what you think it means to test a game vs play a game. 


Senior Software Engineer

As a Senior Software Engineer with Big Huge Games You will be a key part of a highly skilled and innovative group that is responsible for creating world class mobile games. Candidates should combine advanced programming skills with a passion for games, and the ability to work well with others. Your input, technical abilities and experience will help shape and define our long-term development and direction.

You will be working closely with client, server and tool programmers, as well as other disciplines including Art, Design, Production, QA and Analytics. Your work will involve architecting and implementing new client, server or tools code in an efficient, robust and scalable manner, as well as bug fixing and optimizing for our target platforms. We want engineers that live and breathe code, yet can still operate and communicate effectively in a highly interactive environment.

This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.


Responsibilities:

  • Develop high quality tools, systems and game features, by gathering requirements, designing and documenting solutions, implementing robust code, optimizing and debugging
  • Take ownership of important sub-systems.  Monitor and be responsible for keeping systems operational, efficient and bug free
  •  Create efficient, scalable, optimized code while working with 3rd party libraries and tools as needed
  • Understand, conform and optimize for the memory and performance limitations of target hardware. Profile and optimize code to achieve desired performance goals.
  • Help guide collaborative group efforts and utilize engineering best practices, such as code and architectural reviews
  • Work with all departments to ensure the best systems and tools to make our teams efficient and our games great


Qualifications:

  • Bachelor’s degree in Computer Science or equivalent engineering track
  • 6+ years experience in game development, software engineering or related industry
  • Self-driven with the ability to estimate and prioritize personal as well as team tasks and related dependencies
  • Ability to mentor other developers
  • Ability to quickly understand existing code and enhance/extend an existing architecture
  • Strong computer science fundamentals in object-oriented design, algorithms, and data structures
  • Excellent debugging and software engineering skills including being able to write performant, maintainable and robust code
  • Can identify systemic problems and propose and implement well thought-out solutions
  • In-depth knowledge of low-level systems, memory and performance
  • Familiarity with server-authoritative architecture and programming model
  • Experience developing and supporting all stages of the development lifecycle
  • Strong source control system knowledge, including Git, Perforce and Git Flow branching schemes
  • Excellent written and verbal communication skills
  • Excellent team and interpersonal skills a must. Can communicate effectively with senior members across departments
  • In depth understanding of caching and database technology, including Redis, Memcached, and MySQL
  • Strong knowledge of C# and .Net Core, Java, HTML/CSS, JavaScript
  • Expertise with full-stack development of game features, both client and server-side
  • Experience developing a cross-platform mobile 2D strategy title (iOS/Android/Facebook)
  • Familiarity with 2D games, including mobile and free to play model
  • Unity3D Engine expertise



This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.



Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.

Software Engineer

As a member of Big Huge Games you will be part of a highly skilled and innovative group that is responsible for creating world class mobile games. Candidates should combine strong programming skills with a passion for games, and the ability to work well with others. Your input and technical abilities will help contribute to our long-term development and direction.

You will be working closely with client, server and tool programmers, as well as other disciplines including Art, Design, Production, QA and Analytics. Your work will involve implementing new client, server or tools code in an efficient, robust and scalable manner, as well as bug fixing and optimizing for our target platforms. We want engineers that live and breathe code, yet can still operate and communicate effectively in a highly interactive environment.

This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.


Responsibilities:

  • Develop high quality tools and game features, by gathering requirements, designing solutions, implementing robust code, testing and debugging
  •  Create efficient, scalable, optimized code while working with 3rd party libraries and tools as needed
  • Understand, conform and optimize for memory and performance limitations of target hardware
  • Participate in group collaboration and utilize engineering best practices, such as code reviews
  • Work with all departments to ensure the best systems and tools to make our teams efficient and our games great


Qualifications:

  • Bachelor’s degree in Computer Science or equivalent engineering track
  • 2+ years experience in game development, software engineering or related industry
  • Self-sufficient with the ability to estimate and prioritize tasks within overall team objectives
  • Ability to quickly understand existing code and enhance/extend an existing architecture
  • Strong computer science fundamentals in object-oriented design, algorithms, and data structures
  • Software engineering skills, including the ability to write maintainable and robust code
  • Strong source control system knowledge, including Git, Perforce and Git Flow branching schemes
  • Experience developing in and supporting all stages of the development lifecycle
  • Excellent written and verbal communication skills
  • Excellent team and interpersonal skills a must
  • Understanding of caching and database technology, including Redis, Memcached, and MySQL
  • Strong knowledge of C# and .Net Core, Java, HTML/CSS, JavaScript
  • Expertise with full-stack development of game features, both client and server-side
  • Familiarity with Server-authoritative architecture and programming model
  • Experience developing a cross-platform mobile 2D strategy title (iOS/Android/Facebook)
  • Familiarity with 2D games, including mobile and free to play model
  • Unity3D Engine expertise


This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.



Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.

VFX Artist

Art

Big Huge Games is looking for a real-time VFX Artist to help craft top-tier visual experiences for millions of players across the globe! Join a team of artists built on trust and collaboration, dedicated to shipping great games. This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available. Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.

Responsibilities

  • Work closely with the project Art Director to develop the visual style and VFX pipeline for live and unannounced titles
  • Collaborate with Designers, Engineers, and Art staff to create stunning, performant realtime VFX assets
  • Create additional 3D and 2D game assets as necessary

Qualifications 

  • Strong portfolio showcasing personal or professional realtime VFX work
  • Thorough understanding of Unity FX pipeline, Unreal or CryEngine background a plus
  • Strong digital asset creation skills in Photoshop
  • Knowledge 3dsMax or Maya modeling and animation
  • Ability to rapidly prototype and iterate through options based on feedback
  • Familiarity with shader creation tools
  • Excellent communication and time management skills
  • Attention to detail
  • Strong technical skills


Bonus

  • Shipped Titles in a professional team environment
  • Forward-looking mindset including experience or interest in:
    • Fire/Smoke - Fume FX/Pheonix FD
    • Liquids - Krakatoa / Thinking Particles
    • Destruction – RayFire / Pulldownit / Razor / Fast Cutter
    • Advanced renders such as Arnold / VRay
    • Houdini, After Effects
    • Zbrush, Substance
    • Profiling and Optimization of real-time VFX assets



This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.



Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.