Work at Big Huge

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How We Make Games

An inside look at the people of Big Huge and our approach to game making. "You gotta have fun to make fun."

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Proudly Making Games in Baltimore

We love our quirky city. It's a great place to live and a great place to make games.

Why Baltimore?

New Game

Learn more about our next game, Arcane Showdown

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We value team skills as much as technical skills, and we’re committed to hiring only the best.

At Big Huge Games we’re constantly building on our previous experiences to turn out better games for our players. We worked hard to build a successful studio where business goals are balanced with quality of life. 

Our hiring mantra is “Value Team Skills As Much As Technical Skills,” which has helped create an inclusive and positive environment where we proactively work to move the industry’s culture forward. We’re excited about the future and look forward to continuing to grow a studio where amazing talent can find a long-term home! 

Because we want you to be healthy, happy, and heartily enjoy working here.

Health/Vision/Dental Insurance

We’ve got you covered.

Unlimited Vacation

We trust you. Take what you need when you need it.

401K with Matching

So you can retire and play video games all day...oh wait.

Half off any Gym Membership

Rock climbing, barre, weightlifting.

Quarterly Company Events

Summer family picnic, holiday party, baseball game. We like hanging out together!

Free Snacks and 40+ varieties of Tea

No one likes the mid-afternoon hangries. Stop by our snack kitchen to take the edge off.

Chesapeake Food

Crabs, Pit Beef, and Black Eyed Susans

Easy Access

Every major East Coast city is less than 3 hours away by plane/train/automobile

Community Art

Artscape, Fluid Movement, The Baltimore Rock Opera Society

Let's Go O's

The Ravens and O's are our hometown teams.

Explore Maryland's Hiking Trails

Beautiful hiking within an hour of the office.

Open Positions at Big Huge Games

Game Designer II

Design

Big Huge Games is looking for an experienced Game Designer for our hit mobile free-to-play title DomiNations (and future BHG games)!

Responsibilities:

  • Play the game so much you know it more than anyone 
  • Work with other Designers and Product Managers to maintain game balance and pacing as we add new features 
  • Create detailed design specs for new gameplay features 
  • Work independently and with other Designers to implement new game content 
  • Work with a cross functional team to implement new gameplay features 
  • Create, implement, and manage Events and Sales within the game 
  • Provide feedback on upcoming features and releases 
  • Contribute to the strategic vision for the game from a design perspective 
  • Be a sponge for ideas and feedback from players and the rest of the team 

Requirements:

  • 4+ years of game design experience, with experience in free-to-play games 
  • An understanding of systems design, particularly with the iterative game development process 
  • In-depth understanding of live game economy systems, with emphasis on “combat city builders” like Clash of Clans / Boom Beach 
  • The ability to work in a game engine and script/code 
  • Track record of success working in fast-paced environments with tight deadlines 
  • Experience creating detailed feature specs, wireframes, user flows, and design documentation 
  • Ability to work in both individual and team settings 
  • Excellent organizational, communication, presentation, and interpersonal skills

Marketing Artist

Other

About Us:Big Huge Games is looking for a Marketing Artist to join our team in the development of marketing-related visual assets for our current and upcoming game titles. We strive to build a strong, positive culture where team skills are valued as much as technical skills. We’re looking for candidates with experience supporting a high-quality product, using sustainable development practices and a continuous improvement mindset.

The ideal candidate will have experience in developing high-quality videos and still assets for user acquisition channels, social media outlets, and mobile game storefronts. You should have strong graphic design sensibilities and the ability to develop logos, brand bibles, and trade show art assets.  You have an excellent eye for developing compelling video and still images, the ability to capture and integrate gameplay footage, and awareness of emerging marketing platforms related to mobile free-to-play games. You will help develop art assets that support the marketing and communications strategy across all channels/touch-points.


Responsibilities:

  • Develop art assets for branding, UA, and any additional material related to ongoing and future marketing efforts.
  • Work with the marketing director and game art leads to develop the visual identity of the marketing effort for our game titles.
  • Maintain a pipeline for converting/creating marketing art assets based on in-game art.
  • Work with  internal stakeholders across studio and publisher groups
  • Work with the marketing team to identify emerging outlets, methods and best practices for marketing our titles.
  • Provide day to day management oversight for members of the marketing art team

Requirements:

  • 3+ years of relevant experience in creating marketing assets.
  • Capable of developing cutting-edge marketing videos and art.
  • Experience working with 3D and 2D art assets in video / still formats.
  • Strong skills in the Adobe CC Suite - After FX, Premiere, Photoshop, Illustrator, or related software.
  • Affinity for mobile games
  • Exposure/experience with asset creation for social media platforms and mobile storefronts.
  • Work with internal game teams to wrangle assets as needed for marketing/community efforts.
  • Ability to articulate artistic vision/direction
  • Track record of executing innovative marketing assets.
  • Excellent written and verbal communication skills

 

Tools Engineer

Engineering

Tools Engineer

Big Huge Games is looking for a talented Tools Engineer to join our accomplished game development team. You will be part of a highly skilled and innovative group that is responsible for creating world-class games and related technologies, focusing on our internal tools. We are looking for candidates who combine strong programming skills with the ability to work well with others. Your input and technical abilities will help contribute to our long-term development and direction.

The Tools Engineer will work closely with our game development team to build tools and pipelines which empower our teams to deliver industry-leading games. You will be working across all disciplines to identify bottlenecks, inefficiencies, and manual processes that can be automated, improved or streamlined. Once potential improvements have been identified, you will also be responsible for architecting and implementing tool-based solutions. Finally, after deploying and delivering tools, you will continue to iterate with users on our teams to maintain and improve those tools and workflows over time. This is an important and challenging role where you will have the opportunity to make a large impact across our studio and product portfolio!   

 

Responsibilities

  • Design, implement, deploy, and maintain tools that empower content, development, product, QA, and ops teams to work better, faster, and with less possibility of errors
  • Capture and synthesize requirements from multiple teams across different disciplines (Design, Art, QA, Product, Engineering) on what tools are required
  • Be a ‘customer’ focused champion for efficient tool-based content creation, live ops, and dev ops
  • Hold regular stakeholder meetings to gather feedback on your tools and make changes as required
  • A focus on test automation

Qualifications

  • Bachelor’s degree in Computer Science or equivalent experience
  • 3+ years experience in game development, software engineering or related industry
  • Strong computer science fundamentals in object-oriented design, algorithms, and data structures
  • Software engineering skills, including the ability to write maintainable and robust code
  • Expertise in front-end web development as well as back-end web technologies and services (REST, React, TypeScript, Spring Servlets, SQL, ASP.NET Core)
  • Experience with server side and game development languages and engines (Unity, C#, .NET Core, Java, Redis, Memcached)
  • Experience developing in and supporting all stages of the development lifecycle
  • Ability to architect systems from scratch
  • Ability to understand, evaluate and utilize a wide variety of different technologies when architecting tools solutions
  • Strong oral and written communications with excellent team and interpersonal skills

 

Beneficial Experience

  • Basic understanding of performance implications of caching, networking, storage, and concurrency
  • Experience building large-scale, high-performance, maintainable software
  • Ability to work in a non-traditional web development role, focusing on strong and responsive UX
  • Git, TeamCity, Vault
  • Experience with Test Driven Development