Work at Big Huge

Play Video

How We Make Games

An inside look at the people of Big Huge and our approach to game making. "You gotta have fun to make fun."

Play Video

Proudly Making Games in Baltimore

We love our quirky city. It's a great place to live and a great place to make games.

Why Baltimore?

We value team skills as much as technical skills, and we’re committed to hiring only the best.

At Big Huge Games we’re constantly building on our previous experiences to turn out better games for our players. We worked hard to build a successful studio where business goals are balanced with quality of life. 

Our hiring mantra is “Value Team Skills As Much As Technical Skills,” which has helped create an inclusive and positive environment where we proactively work to move the industry’s culture forward. We’re excited about the future and look forward to continuing to grow a studio where amazing talent can find a long-term home! 

Because we want you to be healthy, happy, and heartily enjoy working here.

Health/Vision/Dental Insurance

We’ve got you covered.

Unlimited Vacation

We trust you. Take what you need when you need it.

401K with Matching

So you can retire and play video games all day...oh wait.

Half off any Gym Membership

Rock climbing, barre, weightlifting.

Quarterly Company Events

Summer family picnic, holiday party, baseball game. We like hanging out together!

Free Snacks and 40+ varieties of Tea

No one likes the mid-afternoon hangries. Stop by our snack kitchen to take the edge off.

Chesapeake Food

Crabs, Pit Beef, and Black Eyed Susans

Easy Access

Every major East Coast city is less than 3 hours away by plane/train/automobile

Community Art

Artscape, Fluid Movement, The Baltimore Rock Opera Society

Let's Go O's

The Ravens and O's are our hometown teams.

Explore Maryland's Hiking Trails

Beautiful hiking within an hour of the office.

Open Positions at Big Huge Games

Associate Product Manager

Product Management

Associate Product Manager

Big Huge Games is looking for an Associate Product Manager to help us create engaging live in-game events for our players. As an Associate Product Manager, you will play an integral role in driving our Live Ops events and revenue planning. We need a sharp, disciplined individual who has a passion for free to play mobile games, an eye for design, and a player first mentality.


Responsibilities

● Design, create, and implement events, sales, and live ops promotions to drive monthly goals and target metrics for the studio

● Design and write requirements for new game features in collaboration with Art, Design, Production, Engineering, and Quality Assurance

● Own and manage the implementation of events (concept, requirements, asset management, configuration, balancing, testing, messaging, and execution)

● Analyze the performance of events and sales and their impact on KPIs and game health to inform iteration and optimization

● Design and implement A/B tests to optimize live events and sales


Qualifications

● Excellent interpersonal and communications skills

● Passion for mobile games

● Ability to empathize with players and build events and sales that cater to their needs

● Strong analytical abilities - able to undertake analysis to understand if an event is successful, and use that analysis to make improvements for future events

● Detail oriented and fast learner

● Positive and collaborative, open to change, no ego attitude and ability to give and receive constructive feedback

● Self-motivated and able to focus on the task at hand

● Proficiency with Excel, experience using Tableau a plus

● Previous work or internship experience in either Gaming/Product a plus


Our headquarters are located in Timonium, MD.  While we prefer MD-based candidates, with mutual agreement, we can accommodate a remote work environment in the United States for candidates from a few approved states.

Game Designer II

Design

Big Huge Games is looking for an experienced Game Designer for our hit mobile free-to-play title DomiNations.

Responsibilities:

  • Play the game so much you know it more than anyone 
  • Work with other Designers and Product Managers to maintain game balance and pacing as we add new features 
  • Create detailed design specs for new gameplay features 
  • Work independently and with other Designers to implement new game content 
  • Work with a cross functional team to implement new gameplay features 
  • Create, implement, and manage Events and Sales within the game 
  • Provide feedback on upcoming features and releases 
  • Contribute to the strategic vision for the game from a design perspective 
  • Be a sponge for ideas and feedback from players and the rest of the team 

Requirements:

  • 4+ years of game design experience, with experience in free-to-play games 
  • An understanding of systems design, particularly with the iterative game development process 
  • In-depth understanding of live game economy systems, with emphasis on “combat city builders” like Clash of Clans / Boom Beach 
  • The ability to work in a game engine and script/code 
  • Track record of success working in fast-paced environments with tight deadlines 
  • Experience creating detailed feature specs, wireframes, user flows, and design documentation 
  • Ability to work in both individual and team settings 
  • Excellent organizational, communication, presentation, and interpersonal skills


Our headquarters are located in Timonium, MD.  While we prefer MD-based candidates, with mutual agreement, we can accommodate a remote work environment for candidates from a few approved states.

Senior Game Designer

Design

Senior Game Designer

Big Huge Games is looking for an experienced Senior Game Designer for our hit mobile free-to-play title DomiNations and future projects.  The team at Big Huge Games is heir to a rich tradition of quality game development stretching back more than two decades.

Responsibilities

  • Play and understand our games on a deep level

  • Own large features and systems that contribute to the strategic vision for the game

  • Work with other Designers and Product Managers to maintain game balance and pacing as we add new Ages & features

  • Create detailed design specs for new gameplay features

  • Work with a cross functional team to implement new gameplay features

  • Mentor and guide junior designers

  • Create, implement, and manage Events and Sales within the game

  • Provide feedback on upcoming features and releases

  • Become a sponge for ideas and feedback from players, as well as from the rest of the team

Qualifications

  • 5+ years of experience, with experience in free-to-play games

  • A background in systems design, particularly with the iterative game development process

  • In-depth understanding of the levers of live game economies, with emphasis on “combat city builder” genres 

  • The ability to work in a game engine and script/code

  • Track record of success working in fast-paced environments with tight deadlines

  • Ability to work in both individual and team settings

  • Excellent organizational, communication, presentation, and interpersonal skills

Our headquarters are located in Timonium, MD.  While we prefer MD-based candidates, with mutual agreement, we can accommodate a remote work environment for candidates from a few approved states.




Senior/Lead Product Manager

Product Management

Senior/Lead Product Manager

Big Huge Games is looking for a Senior/Lead Product Manager to help us grow our hit mobile strategy game DomiNations, as well as support upcoming BHG titles! This role works closely with design and analytics to gather player data, build new game systems in response to that data, and fine-tune our existing systems so the game is as fun and engaging as it can be.


Responsibilities 

  • Inform product direction and new features through the quantitative analysis of user data, implementation of best practices across the mobile ecosystem, and the application of good judgement and common sense
  • Collaborate across disciplinary teams (analytics, art, design, engineering, production, QA) to improve user retention and monetization through improvements to systems and creation of new game features
  • Champion your vision from concept through release with a cross-functional team of developers
  • Define economic goals and tune game systems to support and balance the short term game needs with long term project vision 
  • Create and execute a live operations plan to drive monthly goals and metrics
  • Manage game economy and content rollout to maximize value


Qualifications

  • Minimum of 3 years of experience in games/web/mobile app product, management consulting, startups, etc., in a product management capacity
  • Ability to construct quantitative analyses to answer behavioral and product usage questions with an eye toward actionable information
  • Passion for creating a fun and engaging user experience
  • Strong written, verbal, and visual presentation skills
  • Self-motivated and team oriented with solid organizational skills
  • Ability to work in both individual and team settings
  • Experience in mobile games and/or free-to-play games a plus
  • Strategy games and/or city-builders a strong plus
  • BA/BS preferred, MBA/Masters a plus


Our headquarters are located in Timonium, MD.  While we prefer MD-based candidates, with mutual agreement, we can accommodate a remote work environment in the United States for candidates from a few approved states.

Software Engineer

Engineering

About Us:As a member of Big Huge Games you will be part of a highly skilled and innovative group that is responsible for creating world class mobile games. Candidates should combine strong programming skills with a passion for games, and the ability to work well with others. Your input and technical abilities will help contribute to our long-term development and direction.

You will be working closely with client, server and tool programmers, as well as other disciplines including Art, Design, Production, QA and Analytics. Your work will involve implementing new client, server or tools code in an efficient, robust and scalable manner, as well as bug fixing and optimizing for our target platforms. We want engineers that live and breathe code, yet can still operate and communicate effectively in a highly interactive environment.


Responsibilities:

  • Develop high quality tools and game features, by gathering requirements, designing solutions, implementing robust code, testing and debugging

  • Create efficient, scalable, optimized code while working with 3rd party libraries and tools as needed

  • Understand, conform and optimize for memory and performance limitations of target hardware.

  • Participate in group collaboration and utilize engineering best practices, such as code reviews

  • Work with all departments to ensure the best systems and tools to make our teams efficient and our games great

Requirements:

  • Bachelor’s degree in Computer Science or equivalent engineering track

  • 2+ years experience in game development, software engineering or related industry

  • Self-sufficient with the ability to estimate and prioritize tasks within overall team objectives

  • Ability to learn, understand, and contribute to a large established code base

  • Strong computer science fundamentals in object-oriented design, algorithms, and data structures

  • Software engineering skills, including the ability to write maintainable and robust code

  • Strong source control system knowledge, including Git or Perforce and Git Flow branching schemes

  • Experience developing in and supporting all stages of the development lifecycle

  • Excellent written and verbal communication skills

  • Excellent team and interpersonal skills a must

  • Strong knowledge of C # / .Net Core

Bonus Points:

  • Understanding of caching and database technology, including Redis, Memcached, and MySQL

  • Strong knowledge of Java, HTML/CSS, or JavaScript

  • Expertise with full-stack development of game features, both client and server-side

  • Familiarity with Server-authoritative architecture and programming model

  • Experience developing a cross-platform mobile 2D strategy title (iOS/Android/Facebook)

  • Familiarity with 2D games, including mobile and free to play model

  • Unity3D Engine expertise


Our headquarters are located in Timonium, MD.  While we prefer MD-based candidates, with mutual agreement, we can accommodate a remote work environment in the United States for candidates from a few approved states.

UI Artist / UI Designer

Art

About Us:Big Huge Games is looking for a UI Artist / UI Designer to help craft top-tier strategy gaming experiences for millions of players across the globe! Become the lynchpin of a team devoted to iterative design and world-class visuals.

This is a full-time (40hr/week) on site position.  Remote work available if you live in California, Colorado, Florida, Georgia, Maryland, Michigan, Minnesota, New York, Nevada, North Carolina, Oregon, Pennsylvania, Tennessee, Texas, Washington or Wisconsin.

Responsibilities:

  • Design and implement GUI elements for new gameplay features
  • Collaborate with Design, Art, and Engineering staff to improve the usability of live products and craft the user experience of products still in development
  • Create assets that maintain and develop the visual identity of current and upcoming titles

  • Support marketing and branding efforts as needed

Requirements:

  • A nuanced understanding of interaction design, composition, and typography

  • Experience with game development or a portfolio geared towards games. (must include samples)

  • Experience in Photoshop or other equivalent packages

  • Strong digital asset creation skills

  • Ability to rapidly prototype and iterate through solutions

  • Excellent communication and time management skills

  • Attention to detail

Bonus Points:

  • Up-to-date knowledge of iOS/Android platforms and hardware

  • Experience with mobile strategy games

  • Shipped titles a plus

  • Experience in 3dsMax or Maya

  • Experience in Unity, NGUI, C#

  • Familiarity with markup languages

Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.


Our headquarters are located in Timonium, MD.  While we prefer MD-based candidates, with mutual agreement, we can accommodate a remote work environment for candidates from a few approved states.