Work at Big Huge

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How We Make Games

An inside look at the people of Big Huge and our approach to game making. "You gotta have fun to make fun."

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Proudly Making Games in Baltimore

We love our quirky city. It's a great place to live and a great place to make games.

Why Baltimore?

New Game

Learn more about our next game, Arcane Showdown

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We value team skills as much as technical skills, and we’re committed to hiring only the best.

At Big Huge Games we’re constantly building on our previous experiences to turn out better games for our players. We worked hard to build a successful studio where business goals are balanced with quality of life. 

Our hiring mantra is “Value Team Skills As Much As Technical Skills,” which has helped create an inclusive and positive environment where we proactively work to move the industry’s culture forward. We’re excited about the future and look forward to continuing to grow a studio where amazing talent can find a long-term home! 

Because we want you to be healthy, happy, and heartily enjoy working here.

Health/Vision/Dental Insurance

We’ve got you covered.

Unlimited Vacation

We trust you. Take what you need when you need it.

401K with Matching

So you can retire and play video games all day...oh wait.

Half off any Gym Membership

Rock climbing, barre, weightlifting.

Quarterly Company Events

Summer family picnic, holiday party, baseball game. We like hanging out together!

Free Snacks and 40+ varieties of Tea

No one likes the mid-afternoon hangries. Stop by our snack kitchen to take the edge off.

Chesapeake Food

Crabs, Pit Beef, and Black Eyed Susans

Easy Access

Every major East Coast city is less than 3 hours away by plane/train/automobile

Community Art

Artscape, Fluid Movement, The Baltimore Rock Opera Society

Let's Go O's

The Ravens and O's are our hometown teams.

Explore Maryland's Hiking Trails

Beautiful hiking within an hour of the office.

Open Positions at Big Huge Games

Build and Release Engineer

Big Huge Games is looking for an experienced Build and Release Engineer to work with our accomplished game development and tools teams. You will be part of a highly skilled and innovative group that is working to develop, test, and deploy world-class mobile games and related technologies. We’re looking for candidates who are self-driven and combine strong engineering skills with the ability to work well with others.

You will be working closely with the Engineering group, as well as collaborating with other disciplines including Art, Design, Production, and QA. Your work will involve developing and improving our build and deploy systems across all teams and environments. We want engineers that live and breathe tech yet can still operate and communicate effectively in a highly interactive environment.

This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No permanent telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions will begin remote before transitioning to onsite.


Responsibilities

  • Develop, maintain, optimize, and document all builds using Team City; adding continuous integration, and unit tests.
    • This applies to all game teams and central tech team projects
  • Help define best practices for source control, continuous integration, automated testing, and release management
  • Understand the different VCS solutions (Git, Perforce) and be able to quickly identify issues in already committed merges relaying these to stakeholders as needed
  • Handle all final builds to be deployed for release.  Document and automate associated processes
  • Develop, maintain, and optimize the tracking of current live modules for DomiNations and future live games
  • Improve live deployment system for DomiNations and upcoming games. Work with publisher to install on their end
  • Help in the pre-testing of builds using future OS updates
  • Test builds on upcoming iOS/Android/Facebook Gameroom platforms
  • Maintain all build server machines, environments, and scripts
  • Handle the generation of build artifacts (such as links to daily build packages) for all builds
  • Work with devs on providing benchmarking reports for all builds, which track performance metrics over time such as memory usage, frame rate data, object count, etc.
  • Work with Test (SDET) Engineering to go beyond unit testing and enable nightly automated smoke testing of builds, and report results
  • Create tools for internal use to support software engineering best practice


Qualifications

  • Expert source control system and branching knowledge, including Perforce, Git, and GitFlow
  • Expertise with scripting languages and build tools, such as bash, powershell, batch, python, MAVEN
  • Experience with related build technologies include package management (npm, NuGet) and binary repositories (Artifactory)
  • Extensive Knowledge of different OS, including Windows, MacOS, Linux, Android, iOS
  • Knowledge of Unity and mobile development/packaging/deployment, Unreal experience a plus
  • Experience with various IDEs and development environments such as Visual Studio, XCode, and IntelliJ
  • Implementation Experience with Continuous Integration/Continuous Delivery processes using various tools like TeamCity, Jenkins/Bamboo, Github, Jira
  • Experience with AWS
  • Familiarity and understanding of Python, C#, .NET, Java, C++
  • Excellent team and interpersonal skills
  • Excellent written and verbal communication skills
  • Ability to think quickly and logically to systematically resolve software and hardware related build issues (by analyzing logs, working with other engineers, etc)
  • Strong attention to detail and follow-through skills
  • Ability to take direction and catch on quickly
  • Must be able to work in a self-directed capacity with the goal of reviewing the current system and proposing tasks and improvements



This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No permanent telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions will begin remote before transitioning to onsite.



Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.

Data Analyst

Big Huge Games is looking for a qualified Data Analyst to help provide data insights to our games teams and upcoming BHG titles to assist them in making successful strategic and game direction decisions. This role works closely with our Product and Design teams to structure quantitative questions, gather player data, employ statistical methodology in analysis of the data, and construct insightful reporting and visualizations to communicate those results to the wider team.This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.

Responsibilities 

  • Provide reports and monitoring tools to assist team in daily game health assessment
  • Perform in-depth analysis of game metrics to inform and support both short and long-term product direction decisions
  • Communicate the results of analyses to the product team, game studio, and outside partners through data visualization and presentations

Qualifications

  • 3-5 years experience with querying large complex data sets with SQL on relational databases
  • Several years experience performing quantitative analysis preferably with a games, web, or technology focus
  • High level of proficiency in data visualization tools such as Tableau, Excel, or equivalent
  • Passion for problem solving, from generating insightful questions to research, through presentation of results and follow-on steps
  • Track record of success working in fast-paced environments with shifting priorities and deadlines
  • Ability to work in both individual and team settings
  • Excellent organizational, communication, presentation, and interpersonal skills
  • Bachelor’s degree in Mathematics, Statistics, Economics, Computer Science, or another quantitative field



This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.



Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.

Lead Data Analyst

Big Huge Games is looking for a Lead Data Analyst. In this position, you will be a key member of the product and analytics team, working with cross functional leads in the studio, providing the game development teams the data and insights to help us achieve continued success and ensure that we offer the best possible experience to our players.This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No permanent telecommuting or remote work options are available.Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.


Responsibilities 

  • Analyze large, complex data sets representing the behavior of our games’ players
  • Develop the framework, models, tools, and processes that will enable data-driven decisions in our live service games
  • Provide recommendations based on game data to influence game economies, feature development, and product roadmaps.
  • Working with Product Management and Design, identify ways to improve the player experience and create enhanced revenue generation in the live service
  • Deliver regular and ad-hoc reports to studio management as necessary
  • Coordinate and Manage Analytics Teams across all projects that have a data presence
  • Understand timeline/roadmap of the product team(s) and how analytics folds into that roadmap
  • Assist in keeping team members appropriately tasked and understands team time constraints
  • Motivate, support and mentor other members of the Data Analytics Team and help them meet their career growth goals


Qualifications

  • BA/MSc in Computer Science, Math, Statistics, Economics, or other quantitative field; Masters desirable
  • 10+  years experience with querying large complex data sets with SQL on relational databases
  • Prior management experience including lead roles managing and mentoring an Analytics Team
  • R experience and familiarity with column store databases a plus
  • Proven track record as an analyst, preferably within gaming, mobile, web, or online economy industries
  • Experience working in large data sets
  • Experience in defining highly complex requirements, with a focus on providing actionable and understandable results
  • High level of proficiency in data visualization tools such as Tableau, Excel, or equivalent
  • Excellent organizational, communication, presentation and interpersonal skills
  • Track record of success working in fast-paced environments with some shifting priorities
  • Demonstrated critical thinking and problem-solving capabilities both independently and with others
  • Strong self-motivation and initiative
  • Passion for problem-solving from generating insightful questions to research through presentation of results and follow on steps
  • Excellent team, motivational and interpersonal skills a must


Bonus

  • Experience with staffing and team building



This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No permanent telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.


Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.

Marketing Artist

Big Huge Games is looking for a Marketing Artist to join our team in the development of marketing-related visual assets for our current and upcoming game titles. We strive to build a strong, positive culture where team skills are valued as much as technical skills. We’re looking for candidates with experience supporting a high-quality product, using sustainable development practices, and a continuous improvement mindset.

The ideal candidate will have experience in developing high-quality videos and still assets for user acquisition channels, social media outlets, and mobile game storefronts. You should have strong graphic design sensibilities and the ability to develop logos, brand bibles, and trade show art assets.  You have an excellent eye for developing compelling video and still images, the ability to capture and integrate gameplay footage, and awareness of emerging marketing platforms related to mobile free-to-play games. You will help develop art assets that support the marketing and communications strategy across all channels/touch-points.


This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No permanent telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.


Responsibilities 

  • Develop art assets for branding, UA, and any additional material related to ongoing and future marketing efforts.
  • Work with the marketing director and game art leads to develop the visual identity of the marketing effort for our game titles.
  • Maintain a pipeline for converting/creating marketing art assets based on in-game art.
  • Work with  internal stakeholders across studio and publisher groups
  • Work with the marketing team to identify emerging outlets, methods and best practices for marketing our titles.
  • Provide day to day management oversight for members of the marketing art team


Qualifications

  • 3+ years of relevant experience in creating marketing assets.
  • Capable of developing cutting-edge marketing videos and art.
  • Experience working with 3D and 2D art assets in video / still formats.
  • Strong skills in the Adobe CC Suite - After FX, Premiere, Photoshop, Illustrator, or related software.
  • Affinity for mobile games
  • Exposure/experience with asset creation for social media platforms and mobile storefronts.
  • Work with internal game teams to wrangle assets as needed for marketing/community efforts.
  • Ability to articulate artistic vision/direction
  • Track record of executing innovative marketing assets.
  • Excellent written and verbal communication skills



This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No permanent telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.



Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.



OPEN APPLICATION

Other

Big Huge Games is always looking for top notch people to join our team. Artist, programmer, designer, producer, quality assurance, studio support or studio leadership; if you're awesome and we have a need, we will get you on the team. If you do not see a job listing that fits your experience, please feel free to send us your resume.

QA Tester I

QA

Big Huge Games is looking for a highly motivated and detail-oriented Quality Assurance Tester to join the team to ensure that ongoing development of DomiNations, as well as new titles, meet and exceed the high BHG quality bar. The ideal candidate possesses excellent verbal and written communication skills, a problem-solving mindset, and the ability to remain motivated in a dynamic and challenging environment.

All applicants MUST include a cover letter detailing why you want to be a QA tester and what you think it means to test a game vs play a game. 

This a full-time (40hr/week) contract position onsite at our studio in Timonium, MD. No longterm telecommuting or remote work options are available.
Due to the circumstances surrounding COVID-19 this position will begin remote before transitioning to onsite once the studio feels it is safe to return to operating in-office.

Responsibilities 

  • Execute test cases to verify bug-free functionality of new and existing features
  • Discover, research, and document project bugs and defects
  • LiveOps support, investigating potential live issues and bugs
  • Working directly with the programming and design teams to investigate and reproduce complex issues


Qualifications

  • Extremely meticulous attention to detail
  • Exceptional communication skills, both written and verbal
  • Excellent problem-solving and troubleshooting skills
  • Team-oriented with excellent interpersonal skills
  • The ability to think outside the box and explore obscure and odd solution possibilities
  • Familiar with iOS and Android games and apps
  • Ability to work odd hours when necessary


Bonus (not required)

  • Technical background; degree in Computer Science or equivalent 
    • Experience with programming or scripting languages such as Javascript or Python
    • Familiar with command line interfaces such as bash, sh, cmd, and multiple operating systems (Windows, OSX, Linux)


This a full-time (40hr/week) contract position onsite at our studio in Timonium, MD. No longterm telecommuting or remote work options are available.
Due to the circumstances surrounding COVID-19 this position will begin remote before transitioning to onsite once the studio feels it is safe to return to operating in-office.


This opening starts as a temporary/contract position with full-time (40hr/week) hours.

All applicants MUST include a cover letter detailing why you want to be a QA tester and what you think it means to test a game vs play a game


Senior Software Engineer

As a Senior Software Engineer with Big Huge Games You will be a key part of a highly skilled and innovative group that is responsible for creating world class mobile games. Candidates should combine advanced programming skills with a passion for games, and the ability to work well with others. Your input, technical abilities and experience will help shape and define our long-term development and direction.

You will be working closely with client, server and tool programmers, as well as other disciplines including Art, Design, Production, QA and Analytics. Your work will involve architecting and implementing new client, server or tools code in an efficient, robust and scalable manner, as well as bug fixing and optimizing for our target platforms. We want engineers that live and breathe code, yet can still operate and communicate effectively in a highly interactive environment.

This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.


Responsibilities:

  • Develop high quality tools, systems and game features, by gathering requirements, designing and documenting solutions, implementing robust code, optimizing and debugging
  • Take ownership of important sub-systems.  Monitor and be responsible for keeping systems operational, efficient and bug free
  •  Create efficient, scalable, optimized code while working with 3rd party libraries and tools as needed
  • Understand, conform and optimize for the memory and performance limitations of target hardware. Profile and optimize code to achieve desired performance goals.
  • Help guide collaborative group efforts and utilize engineering best practices, such as code and architectural reviews
  • Work with all departments to ensure the best systems and tools to make our teams efficient and our games great


Qualifications:

  • Bachelor’s degree in Computer Science or equivalent engineering track
  • 6+ years experience in game development, software engineering or related industry
  • Self-driven with the ability to estimate and prioritize personal as well as team tasks and related dependencies
  • Ability to mentor other developers
  • Ability to quickly understand existing code and enhance/extend an existing architecture
  • Strong computer science fundamentals in object-oriented design, algorithms, and data structures
  • Excellent debugging and software engineering skills including being able to write performant, maintainable and robust code
  • Can identify systemic problems and propose and implement well thought-out solutions
  • In-depth knowledge of low-level systems, memory and performance
  • Familiarity with server-authoritative architecture and programming model
  • Experience developing and supporting all stages of the development lifecycle
  • Strong source control system knowledge, including Git, Perforce and Git Flow branching schemes
  • Excellent written and verbal communication skills
  • Excellent team and interpersonal skills a must. Can communicate effectively with senior members across departments
  • In depth understanding of caching and database technology, including Redis, Memcached, and MySQL
  • Strong knowledge of C# and .Net Core, Java, HTML/CSS, JavaScript
  • Expertise with full-stack development of game features, both client and server-side
  • Experience developing a cross-platform mobile 2D strategy title (iOS/Android/Facebook)
  • Familiarity with 2D games, including mobile and free to play model
  • Unity3D Engine expertise



This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.



Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.

Software Engineer

As a member of Big Huge Games you will be part of a highly skilled and innovative group that is responsible for creating world class mobile games. Candidates should combine strong programming skills with a passion for games, and the ability to work well with others. Your input and technical abilities will help contribute to our long-term development and direction.

You will be working closely with client, server and tool programmers, as well as other disciplines including Art, Design, Production, QA and Analytics. Your work will involve implementing new client, server or tools code in an efficient, robust and scalable manner, as well as bug fixing and optimizing for our target platforms. We want engineers that live and breathe code, yet can still operate and communicate effectively in a highly interactive environment.

This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.


Responsibilities:

  • Develop high quality tools and game features, by gathering requirements, designing solutions, implementing robust code, testing and debugging
  •  Create efficient, scalable, optimized code while working with 3rd party libraries and tools as needed
  • Understand, conform and optimize for memory and performance limitations of target hardware
  • Participate in group collaboration and utilize engineering best practices, such as code reviews
  • Work with all departments to ensure the best systems and tools to make our teams efficient and our games great


Qualifications:

  • Bachelor’s degree in Computer Science or equivalent engineering track
  • 4+ years experience in game development, software engineering or related industry
  • Self-sufficient with the ability to estimate and prioritize tasks within overall team objectives
  • Ability to quickly understand existing code and enhance/extend an existing architecture
  • Strong computer science fundamentals in object-oriented design, algorithms, and data structures
  • Software engineering skills, including the ability to write maintainable and robust code
  • Strong source control system knowledge, including Git, Perforce and Git Flow branching schemes
  • Experience developing in and supporting all stages of the development lifecycle
  • Excellent written and verbal communication skills
  • Excellent team and interpersonal skills a must
  • Understanding of caching and database technology, including Redis, Memcached, and MySQL
  • Strong knowledge of C# and .Net Core, Java, HTML/CSS, JavaScript
  • Expertise with full-stack development of game features, both client and server-side
  • Familiarity with Server-authoritative architecture and programming model
  • Experience developing a cross-platform mobile 2D strategy title (iOS/Android/Facebook)
  • Familiarity with 2D games, including mobile and free to play model
  • Unity3D Engine expertise


This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.



Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.

Tools Engineer

Big Huge Games is looking for a talented Tools Engineer to join our accomplished game development team. You will be part of a highly skilled and innovative group that is responsible for creating world-class games and related technologies, focusing on our internal tools. We are looking for candidates who combine strong programming skills with the ability to work well with others. Your input and technical abilities will help contribute to our long-term development and direction.

The Tools Engineer will join our Central Tech group to build tools and pipelines which empower our teams to deliver industry-leading games. You will be working across all disciplines to identify bottlenecks, inefficiencies, and manual processes that can be automated, improved, or streamlined. Once potential improvements have been identified, you will also be responsible for architecting and implementing tool-based solutions. Finally, after deploying and delivering tools, you will continue to iterate with users on our teams to maintain and improve those tools and workflows over time. This is an important and challenging role where you will have the opportunity to make a large impact across our studio and product portfolio!   



This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.


Responsibilities

  • Design, implement, deploy, and maintain tools that empower content, development, product, QA, and ops teams to work better, faster, and with less possibility of errors
  • Capture and synthesize requirements from multiple teams across different disciplines (Design, Art, QA, Product, Engineering) on what tools are required
  • Be a ‘customer’ focused champion for efficient tool-based content creation, live ops, and dev ops
  • Hold regular stakeholder meetings to gather feedback on your tools and make changes as required

Qualifications

  • Bachelor’s degree in Computer Science or equivalent experience
  • 3+ years experience in game development, software engineering  or equivalent experience
  • A customer-focused attitude 
  • Strong computer science fundamentals in object-oriented design, algorithms, and data structures
  • Software engineering skills, including the ability to write maintainable and robust code
  • Expertise in front-end web development as well as back-end web technologies and services (e.g. HTML, CSS, Javascript, Node.js, React, JQuery, MySQL, ASP.NET)
  • Experience with server side and game development languages and engines (Unity, C#, .NET Core, Java, Redis, Memcached)
  • Experience developing in and supporting all stages of the development lifecycle
  • Ability to architect systems from scratch
  • Ability to understand, evaluate and utilize a wide variety of different technologies when architecting tools solutions
  • Strong oral and written communications with excellent team and interpersonal skills


Bonus

  • Basic understanding of performance implications of caching, networking, storage, and concurrency
  • Experience building large-scale, high-performance, maintainable software
  • Ability to work in a non-traditional web development role, focusing on strong and responsive UX
  • Familiarity with AWS cloud solutions



This a full-time (40hr/week) position onsite at our studio in Timonium, MD. No telecommuting or remote work options are available.
Due to the circumstances surrounding COVID19 positions may begin remote before transitioning to onsite.