Mark Nelson
Senior Designer
After
graduating from Duke University in 1993 with degrees in
English and Spanish, Mark Nelson quickly realized he had
achieved the rare distinction of being unemployable in
two languages. After conning his way into some fairly
crappy jobs, Mark pulled the wool over the collective
eyes of Bethesda Softworks in 2000, becoming a designer
on The Elder Scrolls III: Morrowind.
As it turned out, being a gifted liar was actually
a benefit to a game design career, and he remained with
Bethesda for the next six years. His design credits
include the Morrowind expansions Tribunal and Bloodmoon,
and the award-winning The Elder Scrolls IV: Oblivion.
Most recently, Mark served as the Lead Designer on the
Shivering Isles expansion.
Mark is very proud of the fact that one of his designs
was named the #36 Greatest Gaming Moment Ever by PC
Zone magazine. No one knows why, or cares. At all.
In 2007, Mark joined Big Huge Games’ ever-growing
stable of Internationally Celebrated Game Designers
to be the Lead Narrative Designer on their upcoming
RPG. His commute is long, but well worth the effort
to work with the talented people at BHG and to inflict
his twisted imagination upon an exciting new world.
In his spare time, Mark can often be found playing
his guitar, reading, playing poker, or losing to his
wife at Scrabble. Mostly, though, he spends his time
playing with his young son Nicholas, who he’s
infinitely more proud of than that silly PC Zone thing.
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