Mark Nelson
Senior Designer


After graduating from Duke University in 1993 with degrees in English and Spanish, Mark Nelson quickly realized he had achieved the rare distinction of being unemployable in two languages. After conning his way into some fairly crappy jobs, Mark pulled the wool over the collective eyes of Bethesda Softworks in 2000, becoming a designer on The Elder Scrolls III: Morrowind.

As it turned out, being a gifted liar was actually a benefit to a game design career, and he remained with Bethesda for the next six years. His design credits include the Morrowind expansions Tribunal and Bloodmoon, and the award-winning The Elder Scrolls IV: Oblivion. Most recently, Mark served as the Lead Designer on the Shivering Isles expansion.

Mark is very proud of the fact that one of his designs was named the #36 Greatest Gaming Moment Ever by PC Zone magazine. No one knows why, or cares. At all.

In 2007, Mark joined Big Huge Games’ ever-growing stable of Internationally Celebrated Game Designers to be the Lead Narrative Designer on their upcoming RPG. His commute is long, but well worth the effort to work with the talented people at BHG and to inflict his twisted imagination upon an exciting new world.

In his spare time, Mark can often be found playing his guitar, reading, playing poker, or losing to his wife at Scrabble. Mostly, though, he spends his time playing with his young son Nicholas, who he’s infinitely more proud of than that silly PC Zone thing.

 
 
 

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