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Lawrence Schick
Systems Designer
Lawrence Schick entered the game business thirty years ago with his first adventure for Dungeons & Dragons. To this day, that scenario (White Plume Mountain) routinely appears on lists of All-Time Top Ten D&D Adventures. (Schick wrote extensively for paper RPGs well into the 1980s.)
In 1982, Schick moved over to computer games, and has designed, developed, or produced dozens of titles for systems ranging from the Atari 2600 to the Xbox 360. Schick veered off into management for way too long, including gigs as Executive Producer at Magnet Interactive and Executive Director of Interactive Entertainment (i.e., games) at AOL, but he has recently returned to full-time game design, and is pleased and proud to be part of the design team on Ken Rolston's über-secret project for Big Huge Games.
Schick is the author of Heroic Worlds: A History and Guide to Role-Playing Games (Prometheus Books, 1991). And, he once staged a live pie fight for a Three Stooges festival.
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