Jason Coleman
Studio Technical Director


As the coding wizard behind all of Brian's smash titles, Jason Coleman brings a wealth of programming experience to Big Huge Games™. The chief architect of the Big Huge game development library, Jason also built the code framework for Civilization II® and Alpha Centauri®.

Having just completed his Masters in Physics at the University of North Carolina, Chapel Hill, Jason's extraordinary career began six years ago when he took a summer leave from his PhD and worked in the Microprose Quality Assurance department. While tracking down bugs during the day and honing his programming skills at night, he was "discovered" within a few months and began a new career building multimedia and system code support for games like Civilization II.

Our Chief Technical Officer, Jason spearheads the programming efforts of Big Huge Games and masterminds the creation and evolution of our state-of-the-art code library. This engine includes all-new features geared towards the next generation of real-time strategy games. With an eye for details as well as the big picture, Jason takes a game from idea to completion with timeliness and passion. His combination of creativity and analytical problem solving (honed by his graduate work in computational physics) enables him to "make it work" under almost any circumstances.
 
 
 

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