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Ian Frazier
Senior Designer
With a diverse background in art, game design, project management, and (of course) musical theatre, Ian Frazier is one of the newest additions to the Big Huge team. An alumnus of Purdue University, Ian spent his college years studying Computer Animation and burning disturbingly large chunks of his free time working on the critically-acclaimed Dungeon Siege mod, Ultima V: Lazarus.
After a brief stint working with Wal-Mart Logistics, Ian achieved his sixth-grade dream and landed a job in the game industry—specifically, a level design role at Iron Lore Entertainment. There he had the privilege of recreating some classic historical and mythological locales for Titan Quest before ultimately transitioning into a gameplay design role. From that time forward, he worked in virtually all aspects of design: from planning out boss encounters and balancing monsters to devising new gameplay mechanics and ultimately leading a project (Dawn of War: Soulstorm) from pitch to completion.
Today, Ian wears the Combat Designer hat at Big Huge Games, where he works with the rest of the design team to inject the distilled essence of pure awesome into every minute of the upcoming Ken Rolston RPG. In his spare time, he enjoys reading, playing video games, watching movies, listening to music, hiking, hanging out with friends, exploring his neighborhood, and theatre.
Despite spending the majority of his time thinking about either God or women, Ian remains utterly perplexed by both.
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