Brian Reynolds
Founder and Creative Director


A seventeen-year industry veteran, Brian Reynolds is recognized as one of the industry's most talented and productive game designers. Honored by PC Gamer magazine as one of twenty-five "Game Gods," Reynolds has masterminded the design of many of hit games, including Civilization II®, Alpha Centauri®, and Rise of Nations®, as well as Catan® for Xbox360 Live Arcade and others.

Highly regarded for his mastery of the art of programming, Reynolds' dual specialty gives him the substantial advantage of being able to bring his own visions to life - and he has built a reputation for finely tuned gameplay.

Reynolds' game career began in 1991 when he joined Microprose as the lead programmer for their graphic adventure series. Early games included Rex Nebular™ (1992), Return of the Phantom™ (1993), and Dragonsphere™ (1993). But meanwhile Reynolds' interests were now turning towards strategy games. As the graphic adventure series wound down, Brian began work on a prototype which eventually became a collaboration with Sid Meier, the eponymous Sid Meier's Colonization™ (1994). Acclaim for Colonization led to Reynolds' first stint as lead designer: Reynolds and Kaufman successfully sequelized Meier's Civilization (1991) to create the multi-million-selling Civilization II (1996).

The runaway success of Civilization II gave Reynolds the beginnings of "name recognition" in the industry and he became a founding partner in Firaxis Games, his first entrepreneurial venture. At Firaxis, he contributed to the design of Sid Meier's Gettysburg™ (1997), and then led the design and creation of Alpha Centauri (1998), his second million-selling game. In 2000, Brian sold his stake in Firaxis to pursue his new dream, Big Huge Games. Brian and his three partners built a reputation for excellence as they created games such as Rise of Nations, Rise of Legends, and Catan for XBLA, and grew their studio to the 100-developer mark during its first eight years in operation. The company began moving into the console RPG genre with the announcement of a new game led by Ken Rolston, and as Big Huge Games expanded to become a multi-team company, an acquisition by THQ made it possible to pursue several projects at once.

As Creative Director of Big Huge Games, Brian concentrates on the creative side of the company, devoting most of his time to hands-on development of new game rules, prototypes, interfaces, and AI. Advising and directing the large and extraordinarily talented Big Huge team, Brian helps guide designers creating the next generation of strategy and role-playing games.

In June 2006, Brian was also elected Chair of the International Game Developers Association the non-profit professional society dedicated to advancing the careers of game developers worldwide, and he continues to serve the organization in an advisory role. Brian is particularly interested in finding ways to get developers a better deal on intellectual property rights, credit and recognition, awards programs, and general quality of life - leading him to focus his volunteer work in those areas. Brian’s other volunteer work has included judging the International Game Festival, the Game Developers Choice Awards, and the AIAS Interactive Awards.
 
 
 

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