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Bill Podurgiel
Senior Art Manager
Bill joins the Big Huge team with over 6 years experience in computer game graphics. His 3D Studio expertise dates all the way back to the golden days of release one. With a background spanning simulations, first-person shooters, and arcade games, he brings a wealth of knowledge and skill onboard.
Bill's induction into the game industry began as an accidental meeting in a bar with another artist. It was this chance meeting that caused Bill to question the excitement of his current job... freelance architectural rendering. He began work at Microprose Software in the Fall of 1994. Though his primary responsibilities were 3d modeling and texture mapping for European Air War™, Klingons: Honor Guard™, Virtual Karts™, Deion Sander's Prime Time Football™ and M1 Tank Platoon2™, he quickly proved his versatility, editing cut scenes and creating interface art. After finishing M1 Tank Platoon2 with Microprose he joined Meyer/Glass Interactive where he had a hand in the creation of Axis and Allies®, Missile Command®, and Battleship 2®. After the proposal for his dream game, Ape Rider™ (*), did not come to fruition he decided to climb aboard and make his mark at Big Huge Games™.
While not in front of a computer Bill enjoys mountain biking and snowboarding. He has the scars to prove it.
*Bill prefers not to disclose the details of Ape Rider in a public forum such as this, but if you happen to catch him at the Brewer's Art in downtown Baltimore at just the right time he may just give you the inside scoop.
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