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Ian
Frazier
Game Director

With a diverse background in art, game design, and project management, Ian joined the Big Huge Games team in 2008 to work on their upcoming multi-platform RPG.

An alumnus of Purdue University, Ian spent his college years studying Computer Animation and burning disturbingly large chunks of his free time working on the critically-acclaimed Dungeon Siege mod, Ultima V: Lazarus. Shortly afterwards, he achieved his dream and landed a job in the game industry—specifically, a Level Design role at Iron Lore Entertainment. There he had the privilege of recreating some classic historical and mythological locales for Titan Quest before transitioning into a Gameplay Design role. From that time forward, he worked in virtually all aspects of design: from planning out boss encounters and balancing monsters on Titan Quest: Immortal Throne, to devising new gameplay mechanics and ultimately leading a project (Dawn of War: Soulstorm) from pitch to completion.

Today, Ian wears the Lead Designer hat at Big Huge Games, where he works with the rest of the development team to inject the distilled essence of pure awesome into every minute of Reckoning. In his spare time, he enjoys reading, video games of all kinds, pen & paper RPGs, hiking, live music, and theatre.


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