Barry
Nardone
Senior Principal Animator
Barry started drawing at the age of 3 and discovered videogames a short time later and knew early on that he wanted to create art for videogames. Many years later, after attending the Rochester Institute of Technology, he finally got his foot in the door into the industry working on pre-rendered cinematics for Spider-Man and Crash Bandicoot, then moved on to working on a few Tomb Raider titles and a Ghost Recon game. He finally found his way to Big Huge Games where he gets to animate crazy combat moves and creature animations. It is easily the most fun and rewarding job he has ever had.
When Barry is not working, he enjoys traveling, playing games, reading, photography, and spending time with his family.




