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USER INTERFACE (UI) ART INTERN
We're looking for an enthusiatic artist who is excited to work on User Interface for our upcoming next-gen console game. This is an excellent way to get both professional experience and a foot in the door at the Biggest and Hugest game developer in Maryland.
Duties & Responsibilities:
The UI intern will work closely with a fulltime artist to design and implement menu and HUD systems. These will be real-world tasks for an actual game. Be the first on your block with a published game on your resume!
Some of the tasks include:
- Creating UI art assets such as icons, buttons, menu bars, and splash screens
- Maintaining and upgrading UI elements based on usability studies
- Working with programmers and designers to solve UI challenges
- Taking an active role in finding and solving problems and critiquing other artists' work
Financial Compensation:
Based on skill and experience level
Application Requirements:
Big Huge's preferred method of viewing your artwork and resume is by email submission of your portfolio website link to artinternship@bighugegames.com. If you're without a portfolio website and would rather attach samples to an email, please send 3 examples of your BEST work and limit total attachments to 3mb or less. Note in the subject line "UI Art Intern". Please do not send items via US Mail.
In addition to traditional and 3d skills, graphic and web design skills are a plus. A love of videogames warms our hearts too.
Resumes without portfolio websites and/or sample images will not be considered.
NO PHONE CALLS PLEASE.
There are no cutoff dates for submission as we are ALWAYS on the lookout for talented intern additions to the team.
Qualified internship candidates will be contacted for a phone interview. After a successful phone interview they will be invited in for a face-to-face interview session at our offices in Timonium, MD. Candidates are asked to bring their portfolios. Work that demonstrates skill with digital medium is especially important. Preference is given to candidates currently residing in the Baltimore/Washington D.C. area.
About Big Huge Games:
We're a team of over 100 game developers - including a 28 person art department. Team skills are as important to us as technical skills and by sticking to this "core value," we've created a fun and energetic workplace with a passion for AAA game development. Some of our most successful games include Rise of Nations and Rise of Legends, of which the latter received Gamespy's 2006 Special Achievement in Art Direction Award and has been lauded by the press as "A playable piece of art..." (Game Revolution) and "...the best-looking RTS I've ever played" (PC Gamer). Another recent success has been the acquisition of Big Huge Games by the videogame publisher THQ in 2008 - a natural step in the evolution of the business, bringing in even more resources and allowing us to make even better (and better looking!) videogames. We're now hard at work on several new and as-yet-unannounced titles for the Xbox360, Playstation 3, Wii, and PC.

We're proud of our creative environment which includes fun office perks such as...
- Pool table
- Ping pong table
- Full-size bar (modeled after a local Irish Pub)
- Arcade machine (100's of classics installed)
- Free drinks (sodas, tea, and freshly ground coffee via two fancy latte machines)
- Biometric hand-scanner (Physical office keys? That's so twentieth century.)
- Console gaming area (PS3, 360, and Wii)
- Continuously updated Game Library stocked with 100's of titles available for borrow anytime
- 150 gallon saltwater aquarium
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