Rise of Nations: Patches

Rise of Nations: Patches

Patches are cumulative, so the latest patch contains the fixes from all previous patches.

Rise of Nations Patch 4 (version 02.04.04.2903) —

Gameplay Changes & Balance Fixes:

  • Spanish scouts lose line of sight bonus
  • Spanish goodie boxes now give +26 resources instead of +35 for each science tech
  • Maya Building Timber bonus reduced to 20% from 33%
  • Maya Building HP bonus reduced to 20% from 50%
  • Maya Building speed bonus reduced to 20% from 50%
  • Maya arrows fired from buildings down from 2 to 1
  • All units that attack while moving do slightly more damage against units that attack while moving (up to 115% from 100%)
  • Armored car line does 150% damage against: spy, supply wagon, scout line (up from 100%)
  • Howitzer and Rocket Artillery made slightly weaker vs foot troops (only 100% damage, down from 115%)
  • Armored car at 166% damage (up from 125%) vs siege
  • Tanks at 115% damage (up from 100%) vs seige
  • Mobile AA at 100% damage (up from 75%) vs helis
  • Nerfed Modern Helicopters vs Tanks (2/3)
  • Increased Catapult (75 to 80) and Trebuchet (92 to 100) Hitpoints
  • Machine gun ramping cost reduced to a flat +10/+10 per unit
  • Trebuchet and Heavy Flaming Arrow Upgrade premium reduced to 3/2
  • All Longbowmen now have range of 12
  • Tercios weakened (19 attack, 195 hits -> 18 attack, 185 hits)

 

Rise of Nations Patch 3 (version 02.03.11.0302)

Features:

  • Quickmatch feature added for multiplayer
  • New Info DeathMatch option in Game Rules
  • CtW added randomize Nation location and bonuses
  • The ability to save and exit once a player drops
  • Now able to save multiplayer games
  • "slash" chat commands added to game setup screen
  • Improved MOD support
  • Backwards compatibility for recorded games
  • Now able to manually assign external IP
  • Support for playing custom scenarios in multiplayer
  • Support for specifying a script with any game as part of custom rules.

Gameplay Changes & Balance Fixes:

  • Moderate difficulty now easier
  • Balance fix to Barks and Triremes
  • Siege and supply can now garrison in forts and cities. All other ground military units may garrison in any military producing building
  • Units more effective against units three or more ages below
  • Transport ships no longer receive +2 speed bonus from military bonus
  • Scout line more likely to attack spies
  • Exploit fixed for Nubian buy/sell to gain wealth
  • Fixed exploit of Supercollider allowing instant razing of buildings
  • Players now have the ability to declare war on nations that have resigned, and thereby take control of resigned nations' land
  • Mongols now get two free Horse Archers when building stables with two military techs, and three at three military techs
  • Can't upgrade to Commandos until Industrial Age now
  • Mayan reduced timber costs for buildings no longer applies to military buildings
  • Nubian rare resource bonus applies only in their own territory and not that of their allies
  • Romans now get +15 wealth per city instead of +10
  • Mobile AA units have range increased
  • Helicopter bonus vs. tanks has been reduced
  • Koreans no longer get free Taxation

Bug Fixes:

  • Game performance improved for games running behind an ISA server
  • User input delays due to lag have been reduced
  • Game no longer crashes when a game is saved before patching, and loaded after
  • Pathing issue fixed that caused citizens to ignore a build oil platform order
  • Bug fixed that caused citizens to not work on oil platforms
  • Fixed issue that caused incorrect number of players to be shown in a room
  • Fixed exploit of units under building unable to be attacked
  • Fixed bug that let you see garrison flags go up and down through the fog of war
  • Cliffs now load properly from a saved game
  • Warring states and Mediterranean moved to random sea map
  • Fixed crash that occurred when loading a saved game from a tutorial
  • Fixed hard lock occurring on skill tests
  • Fixed various video card crashes
  • Fixed bug that caused RISE.exe to not appear after reinstalling game
  • Recorded games will playback correctly once RON has been patched
  • Global Prosperity help text changed
  • Fixed issue of helicopter guarding units
  • "ForceStaticCursor" added to rise2.ini to fix issue with GDI cursors
  • Fixed bug that caused buildings to auto-complete when bribed by enemy spies
  • Removed a limit that prevented game event text and chat text from being shown after 1000 messages had been displayed
  • Fix for crash occurring in CtW with an ATI Rage 128
  • Fixed bug where players couldn't play bonus cards that they'd just purchased
  • Loc issues fixed
  • Script Log properly displays all script error messages
  • Misc script editor fixes
  • Fixed bug in get_starting_loc_x/get_starting_loc_y script functions
  • Resolved Win98 end game achievements lock up
  • Resolved player list scrolling bug in GameSpy lobby
  • Resolved various menu lag issues in GameSpy lobbies
  • Fixed potential crashes on launch into Gamespy games, Quick Battle, CtW, Editor.
  • Fixed crashes related to changing game resolution
  • Resolved compatibility issues with GameSpy Arcade
  • Fixed crash bug resulting from misplacing resources in scenario editor

Misc Technical Improvements:

  • Improved unit auto-targeting
  • Achievements button now appears in the game menu of a recorded game
  • Users with Intel 810, 815, 740, and 752 graphics cards now receive a popup message informing them that these cards are not supported (these cards to not meet the minspec printed on the box)
  • Improved recorded game playback issues
  • The update log appears now only appears when updates or changes are made
  • Driver database updated
  • Various hotkeys added
  • Better Auto AI for citizens constructing buildings
  • Changed the color of chat text after multiplayer game is finished to be consistent with team colors
  • Various Gamespy UI adjustments
  • Scenario Editor much improved
  • Maps now easier to create
  • Pause sound effect removed in solo game
  • set_unit_scale/get_unit_scale script functions added for altering scale of individual units via script
  • pause/unpause script functions added to allow auto-pause and unpause from scripts
  • starting camera position in custom scenarios can be set per player [this last one can be appended to scenario editor much improved, as it sort of elaborates on that]
  • ability to load single player custom scenarios through Quick Battle
  • Resolved CTW crash bug
  • Resolved Gamespy Lobby crash bug
  • Resolved replace-with-AI crash bug
  • Fixed several probems that prevented proper version updates
  • Fixes to the Gamespy back-end record scripts
  • Several Gamespy interface fixes
  • Fixed MOTD crash
  • Fixed pressing Alt + Tab in the host machine during launch causing the clients to get stuck in the "starting new game menu"
  • Fixed the /away command
  • Fixed the /whoami command
  • Resolved several play-from-behind ICS issues
  • Host of a MP game can now start a second game before the first ends.
  • Gamespy games no longer showing up on LAN list
  • Gamespy added characters no longer effect saved games
  • "Slash Dialog" functionality is now advertised
  • Several game save/load bugs fixed
  • AI no longer hangs in Medieval Age in some rare occasions
  • Mouse pointer no longer flickers on the ATI Radeon Mobility 7500 and 9000

Rise of Nations Patch 2 (version 01.14.06.0500)

Multiplayer & Technical Fixes:

  • MP Lag seems to be fixed even for severe clock drift. The major MP lag issue was not related to network bandwidth.
  • The major issues with hosting behind a NAT have been fixed.
  • MP ratings are fixed. Ratings will be reset as the current ones are not meaningful.
  • GameSpy Arcade and the in-game matchmaking services are now compatible.
  • Chat message are now white with only the player name colored.
  • Additional anti-cheat protection.
  • Fixed ping-sorting for in-game matchmaking.
  • Armageddon does not happen in "Sandbox" mode (1-player).

Auto-Patch System Updates:

  • Much better support for pre-prelease patch testing.
  • You can now check for updates without going into GameSpy.

Conquer the World:

  • CtW crash related to 16-bit vs 32-bit color on battle loading has been fixed.

Color Adjustment Support:

  • Added a semi-documented way of adjusting the colors as requested by some colorblind players. Thanks to Ike for putting it in and providing a sampleset of colors.

Rise of nations Patch 1 (version 01.14.05.0902) —

GameSpy Matchmaking:

  • Settings no longer locked in setupwin.
  • Lockable/unlockable game settings.
  • Auto-kick ignored players, display host in green.
  • Fix to peerIsReady when not in staging room.
  • Using player name passed from Arcade.
  • Fix to status text on popup for players.
  • Check for player ready relative to arcade.
  • Resetting focus to editbox when dialogs are closed, so that accidentaly pressing spacebar won't kick the player out.
  • Removed ping beside player's name (now found in mouseover text)
  • Fixed setupwin not taking gamespy requests.
  • "Add to buddy list" popup keeping modality when launching fix.
  • Refreshing ids in player listbox when entering and leaving rooms
  • Profiles that are ignored are removed from your buddy list
  • Group chat persisted when entering and leaving rooms
  • Switching lobbies does not clear chat buffers
  • Short map names added
  • Long nicknames cropped in player listbox
  • (LOC) Buddy list requests now in the language of the player receiving the request, rather than the one sending it.
  • Icon for locked/unlocked game settings.
  • Various sorting and other UI fixes

Scenario Editor:

  • Pack state persisted in scenarios
  • Added Groups::clear() when creating new map
  • Fixed fighter bomber queue crash
  • Unqueuing units no longer trashes resources.
  • Disabling "create unit" buttons when the leader does not have enough tech to create the unit
  • Some type editor values should be able to be reset to zero
  • Line of Sight max limit added
  • Limits for max_range and armor
  • Rush rules now work in scenarios
  • Fix for crashes when re-initing or clearing all in scen editor when mine placed on mountain
  • Increasing the # of script timers
  • Added sniper ability to script functions
  • Gaining non-unit techs now also gains all prerequisites

Misc Fixes:

  • CTW: overrun and card bug fixes
  • CTW: purchasing territories fix, cheat key fix
  • CTW: replay bug fixed
  • CTW: crash fix
  • fix script function has_cast_order to get sniping for scenarios working
  • fix AI taunts directed toward other teams
  • fix AI taunts when sound is disabled
  • fix unpacking siege in scen editor
  • fix to packet padding in MP (chat).
  • fix crash bug in scenario loading
  • fix for turkish merchants
  • fix for save/load of units that were available but didn't actually exist in the world.
  • rivers now try to connect out to edge of world if possible, so they don't just hang 1/2 wcoord inland, esp for scen editor
  • Fixed OOS for alt+tab on Win98
  • Added a text to rendermanager, added some emoticons
  • Script bug fixes with use of find_capital
  • Various anti-cheat fixes
  • Removed unreferenced anims, added some siege mortar crew default animations
  • ALL VERSIONS: Fix to possible infinite loops in ifacerendermanager tiling.

Rise of Nations Retail Patch 4 (10.8 MB)
Upgrades all language versions to 02.04.04.2903

TO DOWNLOAD PATCH 4: Run Rise of Nations and click the "Check for Updates" button, or log onto GameSpy through the "Multiplayer Game" menu.

If there is no "Check for Updates" button on the menu: This button was added in a patch for Rise of Nations, so if you've just installed the game it will not appear on the main menu. You can either log onto GameSpy through the "Multiplayer Game" menu and auto-download Patch 4, or download Patch 3 here which will add the "Check for Updates" button to the menu. You will then be able to click it to install Patch 4. Rise of Nations Retail Patch 3 (10.8MB - version 02.03.11.0302)

If you have problems with the autopatcher: There will not be a stand alone .exe version of patch 4. If you encounter an error during patch installation and need to run the patch again, you can manually execute the patch by following these steps:

  1. Click the start button and select "Run".
  2. Type in "cmd" and press enter. This will bring up the command prompt window. (For Win9x users, select the command prompt from the start menu)
  3. Type in "cd\" and then "cd X", where X is the location of the main Rise of Nations folder on your system. (Eg. cd Program Files\Microsoft Games\Rise of Nations)
  4. Once in the root folder for Rise of Nations, type "rise /patch patch.rtp /p". The patch should then begin to install.


To verify the patch has installed: To check what version of the game that you have, start Rise of Nations and select "Tools & Extras" from the main menu. Then select "About Rise of Nations" and you should see the version listed at the top of the window.


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