Rise of Nations

From Brian Reynolds, designer of Civilization® 2 and Alpha Centauri™*, comes Rise of Nations, combining the fast-paced action of real-time strategy games with the strategic depth and epic scope of turn-based strategy games.

Rise of Nations allows players to improve their city infrastructure, create new cities, and expand national borders. Players have the option to win through military might using everything from sling-shots to cannons to stealth bombers; corner the market on key commodities; and wheel and deal with a wide variety of civilizations. Unlike other historical real-time strategy games, Rise of Nations allows the gamer to quickly play through to the modern age.

Thrones and Patriots Expansion
Rise of Nations: Thrones and Patriots, the expansion pack to Rise of Nations, adds a multitude of new features, introducing six new nations, four new single player campaigns, more than 20 new units, new wonders and an innovative new Government feature. Each of the six government types also grants the player a unique Patriot unit, which has a set of special abilities that benefit nearby units or buildings.

Gold Edition
Rise of Nations: Gold Edition includes both Rise of Nations and the Thrones and Patriots expansion. The original Rise of Nations garnered several “Best of 2003” awards and “Editor’s Choice” awards from major media outlets. Thrones & Patriots, released in April 2004, was also awarded a number of “Editor’s Choice” awards and was praised as one of the best expansions to date.

Key Features
Cross Genre Gameplay

Real-time gaming creates a fast and fun experience in under an hour. Its epic scope ties together the mysteries of ancient philosophy and wonders of the world with the silk routes and intrigue of the middle ages and the technology of modern tanks and paratroopers.

Acclaimed Single-Player Campaign

Combining turn based and real-time strategy, Conquer the World is a single-player campaign that puts players at the head of one of the game's eighteen nations, with the task of leading it to greatness on the world stage. Plot, scheme, and overpower your foes as you battle for territories, continents, and the world.

Streamlined Multiplayer

Players build up resources and move through different time periods quickly, reaching the game's climax in a timely fashion without tedium.

Zooming Scale

Players are given a global view of many cities and sweeping military campaigns while still controlling the progress of individual cities and battles. This allows them to lead civilizations at the macro and micro levels.

Twenty-Four Nations

Americans - Aztechs - Bantu - British - Chinese - Dutch - Egyptians - French - Germans - Greeks - Inca - Indians - Iroquois - Japanese - Koreans - Lakota - Maya - Mongols - Nubians - Persians - Romans - Russians - Spanish - Turks

 

 

*Although actually designed by Brian Reynolds, the games Civilization II and Alpha Centauri were originally marketed under the "Sid Meier" brand, e.g. as Sid Meier's Civilization II and Sid Meier's Alpha Centauri. CIVILIZATION is a registered trademark of Hasbro Interactive. ALPHA CENTAURI is a registered trademark of Firaxis Games. All other trademarks and registered trademarks are the property of their respective owners.

© 2012 38 Studios, LLC and Big Huge Games. All Rights Reserved.   
Terms and Conditions  •  Privacy Policy